![]() Always on, exception: few fire places, because the world has not been recompiled). + Leaf subsurface scattering (only with activated Rim Lighting and Shader 3.0). Bug corrected where audio system always cached out sound even if property said "no". Texture/Shadow/Light flickering eliminated (occured on ATI 4xxx serie cards). Furthermore the team worked on the "Where is the Guru"-Bugs, which have been nearly eliminated, due to a variety of bug fixes which were made to address causes of game crashes. In addition to these improvements the Spellbound team implemented a new memory system which improves the game's stability and reduces the memory requirements at the same time, also for Windows Vista. These improvements deal with larger and smaller bugs and were made with community wishes particularly in mind. This update includes a large number of gameplay and data improvements committed by the community patch team. Gothic 3 v1.73 Community Patch (Unofficial)
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